Privacy
Last updated: October 2026. AniBrawler is designed for children under 13, so we collect as little as possible.
What we collect today
Nothing personal. The game does not ask for real names, emails or ages, has no ads, and uses no analytics or third-party trackers. Game progress, profile names and settings are stored in your browser on your device, and are only sent to us if a player turns on a cloud save (see below).
Online play
Online games are joined only with a room code that a player shares with friends. Names are picked for you from a preset list (like "Brave Otter"), and there is no chat or free text. While you play online, your preset name, chosen fighter and game moves are relayed live to the other players in that room through Supabase, our realtime provider. We do not store this information, and it is not linked to any account.
Cloud saves (optional)
A player can choose to make a cloud save code to keep progress in sync between devices, like school and home. No email or sign-up is involved. The cloud save holds game progress, settings and the in-game profile name, stored with Supabase under a random code. We keep only a scrambled (hashed) form of the code, so the save can only be found by someone who has the code. Use "Delete cloud save" in the game to remove it for every device at once, or email us.
Our host
The site is served by Vercel, which, like any web host, may process standard technical request logs (such as IP address) to deliver and secure the site.
If this changes
We plan to add optional cloud saves and classroom accounts. Those accounts will be created and owned by a parent or teacher, not by the child, and we will update this notice and get verifiable parental or school consent before collecting any child's personal information.
Contact
Questions or deletion requests: hello@anibrawler.com